Abyss of Dungeons Key Art
A key art piece crafted to showcase Abyss of Dungeons, blending in-game assets with high-quality rendering, visual storytelling, and an immersive composition fit for the game's online presence.
GAME BOX ART
Marketplace Box Art
Overview
The Abyss of Dungeons key art was blocked out using Unreal Engine, with the background layout created by the Art Director. Game assets were cleaned, up-resed, and passed to 3D team, who combined everything in Cinema 4D.
Rendered in Redshift, the image was refined by the Visual Design Team before final detailing and color balancing was done by Art Director. The finished piece is used as the main hero image for the game's presence online.
Software
ZBrush
Big Medium Small
RizomUV
Adobe PhotoshopCredits
Head of Creative
Neil Huxley
Art Direction & Finishing
Andy Fernandez
Lead Visual Designer
Kevin Yoo
Visual Designer
Brian Wilson
3D
Max Bowman
Producer
Jono Shin & Jaraad Nager